Virtual Reality and Metaverse in two schools of the Inspired cycle

In King's InterHigh, online only, and in Saint Louis School in Milan, students will experience the fruit of digital transformation

In the King's InterHigh, totally online, and in the Saint Louis School in Milan, students will experience the fruit of digital transformation: both institutions, belonging to the British training giant Inspired Education Group, lessons will make use of the Metaverse and Virtual Reality
In the King's InterHigh, totally online, and in the Saint Louis School in Milan, students will experience the fruit of digital transformation: both institutions, belonging to the British training giant Inspired Education Group, lessons will make use of the Metaverse and Virtual Reality

The Inspired Education Group, the world's leading group of "premium schools", has announced the experimentation of virtual reality and the technology of Metaverse as an essential part of its strategic determination aimed at deepening the students' learning and putting them in the best possible educational condition.
Inspired's unique and professional global community shares best practices from these innovative experiences across all subjects and curriculums.
Inspired Education operates in Europe, Asia-Pacific, Africa, the Middle East and the Americas, educating over 55.000 students.
Of himself he says: “Inspired offers a fresh and contemporary approach to education, re-evaluating traditional teaching methods and curricula and creating a more dynamic, relevant and powerful model that reflects current attitudes. We nurture each student's unique individuality, talent and self-confidence, equipping them to face the world with the skills and confidence to ensure success."

Metaverse: discovering the future universe of the Internet…

Metaverse (in English Metaverse) is a term coined by Neal Stephenson in "Snow Crash", a cyberpunk science fiction book dating back to 1992, in which it is described as a sort of virtual reality shared via the internet, where one is represented in three size through your avatar
Metaverse (in English Metaverse) is a term coined by Neal Stephenson in "Snow Crash", a cyberpunk science fiction book dating back to 1992, in which it is described as a sort of virtual reality shared via the internet, where one is represented in three size through your avatar

An experiment intended to anticipate the future of education

The experiment is currently underway at two of the schools in the Inspired Education conglomerate of higher education institutions: King's InterHigh, the group's main online school, and Saint Louis School, a Milan-based IB World School with the best performance over the past seven years in examinations for the so-called “IB Diploma” in continental Europe.
It should be recalled that the IBDP (International Baccalaureate Diploma Programme) is a two-year high quality course offered to students aged between 16 and 19 from all over the world.
The IBDP aims at the physical, intellectual, emotional and ethical development of students, culminating in the issuance of a globally recognized diploma, known as the “IB”.
After an eventual successful test in the two elite schools, the technology will be considered for further deployment in the group's premium schools worldwide.
Inspired is the first international group to develop a school in the Metaverse and it will do so by modeling the prestigious Reddam House physics school in Berkshire, in the United Kingdom.
The institution in question can be reached from all over the world by students enrolled in Inspired schools to deepen their learning experience through collaborative teaching and training in VR.

“Live” virtual classes together with other learners around the world

Learning through technology is a key part of Inspired's vision, with a clear focus on using both VR proper and Metaverse to strengthen and diversify education through relational and immersive experiences.
The new technique will engage students in a new and unique way, providing them with the opportunity to access live virtual classrooms alongside other students located in different parts of the globe.
For example, the students "gathered" in the Metaverse they could join the same math class, virtually collaborating to solve difficult equations.
Students will be able to experience the size and proportions of a dinosaur firsthand, fuse atoms chemically, explore the human body, or visit challenging global destinations, in current or historical times, for fieldwork and research, along with classmates who may be thousands of miles away.

From Velvet Media and Anothereality the… Metaverse for SMEs

An extreme frame of a videogame exemplifying the corporate Metaverse
An extreme frame of a videogame exemplifying the corporate Metaverse

A hybrid training as ex post reflection or ex ante lesson

VR technology will also support hybrid learning in which students can experience immersive training on an individual level, as a reflection after class or as a lesson beforehand, and then come together in a physical classroom to discuss and integrate the lessons learned or reasoning accomplished.
Lo Inspired Metaverse, developed ad hoc for the homonymous group, is a real educational game-changer as it will allow students to collaborate and interact with each other within the virtual reality environment or experience everything individually.
Technology has become a crucial and highly successful means of continuing learning during the pandemic at Inspired schools, and the group has invested a lot of money into ensuring that its schools, teachers and students have access to equipment at the most affordable price. avant-garde.
Inspired is a benchmark in the field of education through technology aimed at deepening knowledge and understanding of study subjects, creating an immersive education that puts students at the center of their learning.
Inspired is partnering with VictoryXR, a leading global provider of educational content for virtual reality.

From the genesis of the “metashopper”, the consumer of the future…

In the King's InterHigh, totally online, and in the Saint Louis School in Milan, students will experience the fruit of digital transformation: both institutions, belonging to the British training giant Inspired Education Group, lessons will make use of the Metaverse and Virtual Reality
In the King's InterHigh, totally online, and in the Saint Louis School in Milan, students will experience the fruit of digital transformation: both institutions, belonging to the British training giant Inspired Education Group, lessons will make use of the Metaverse and Virtual Reality

150 percent of “VR learners” put much more effort into it

In 2021, accounting firm PwC released research on the benefits of using virtual reality in the field of learning.
The results showed that 40 percent of “VR learners” are more confident in applying what they have been taught in practice and that 150 percent put more effort into it.
Additionally, virtual reality has been found to induce training 400 percent faster than classroom learning.

"Immersive" 3D offices for smart working to come…

Nadim Nsouli is President and CEO of the Inspired Education Group
Nadim Nsouli is President and CEO of the Inspired Education Group

“Advanced technology is part of the journey,” for Nadim Nsouli

Nadim Nsouli, President and CEO of Inspired, said: “The introduction of VR technology and the Metaverse into our schools is incredibly exciting. At Inspired we are accustomed to innovative learning methods to enhance the education of our students, and the use of advanced technology is a key part of this journey”.
“During the pandemic we have made it very successful for students to not miss a single day of class through online continuing education. We believe online and VR technology enhance the education we provide, and that hybrid learning is here to stay. We will continue to embrace new technologies to extend and strengthen our students' learning experience."

The “Swiss Virtual Expo”? Today there is nothing more… real

Nicholas Wergan is Group Education Director of the Inspired Education Group
Nicholas Wergan is Group Education Director of the Inspired Education Group

Nicholas Wergan: “Connected to the cultural horizons of those who study”

Group Education Director of Inspired, Nicholas Wergan said: "We use technology in Inspired schools to deliberately deepen learning as well as engage and motivate students through meaningful connectivity to students' cultural horizons."
“Using VR technology in our Inspired Metaverse will provide students with immersive, relational experiences that inspire students, enhance their cognitive development, and enhance their connections through collaborative virtual learning with classmates or other Inspired students from from five continents and located in more than 70 high-level private schools”.

That strange perception of digital in the absence of know-how

Prestigious Reddam House school in Berkshire, UK chosen as model for Inspired group's VR and Metaverse training
Prestigious Reddam House school in Berkshire, UK chosen as model for Inspired group's VR and Metaverse training